by Pennsylvania State University

kids screen time

Credit: Unsplash/CC0 Public Domain

While screen time is generally known to affect sleep, new research suggests that interactive engagement, such as texting friends or playing video games, delays and reduces the time spent asleep to a greater extent than passive screen time, like watching television—especially for teens.

The research, published in the Journal of Adolescent Health, demonstrates that adolescents at age 15 who used screens to communicate with friends or play video games in the hour before bed took 30 minutes longer to fall asleep than if they had refrained from interactive screen time. But it wasn't just interactive screen time before bed that affected kids' sleep, researchers said. For each hour during the day that kids spent playing video games beyond their usual amount, their sleep was delayed by about 10 minutes.

"If teens typically play video games for an hour each day, but one day a new game comes out and they play for four hours, that's three additional hours more than they typically play," said David Reichenberger, postdoctoral scholar at Penn State and lead author on the study.

"So, that means they could have 15 minutes of delayed sleep timing that night. For a child, losing 15 minutes of sleep at night is significant. It's especially difficult when they have to get up in the morning for school; if they're delaying their sleep, they can't make up for it in the morning. Without adequate sleep, kids are at increased risk of obesity, as well as impaired cognition, emotion regulation and mental health."

The team assessed the daytime screen-based activities of 475 adolescents using daily surveys for three or more days. They asked the teens how many hours they had spent that day communicating with friends by email, instant messaging, texting on the phone or through social media sites.

They also asked the kids how many hours they spent playing video games, surfing the internet and watching television or videos. Finally, the researchers asked if the adolescents had participated in any of these activities in the hour before bed.

Next, the team used accelerometers to measure the adolescents' sleep duration for one week. Reichenberger explained that the devices, typically worn on the wrist, measures a person's movements. "When the participant is least active, we can infer that they are likely asleep," Reichenberger said. "It's more accurate than asking them how many hours they slept."

The researchers found that the teens spent an average of two hours per day communicating with friends via email, instant messaging, texting on the phone or through social media. They spent slightly less time—about 1.3 hours per day—playing video games, less than an hour per day surfing the internet and about 1.7 hours per day watching television or videos. In the hour before bed, the children communicated or played video games via a phone, computer or tablet 77% of the time and watched television or movies 69% of the time.

More information: David Reichenberger et al, Journal of Adolescent Health (2023). dx.doi.org/10.1016/j.jadohealth.2023.10.027

Journal information: Journal of Adolescent Health 

Provided by Pennsylvania State University